COMPETITIVE EDGE

Eyes have rolled in recent months at the internet’s latest obsession: NFT Games. The term itself may even turn people off from learning more about it.

But despite some lumping NFT Games into the same category as joke-cryptocurrency Dogecoin or the GameStop meme trading frenzy, tokens here are more than just a fad; NFT Games with Play to Earn feature plays an important role during this pandemic and they could change the future landscape of virtual games or how some in-game assets are uniquely identified, trusted, verified, and owned.

Despite the successful launching of some NFT games, there are current issues that need to be realigned to be able to sustain the in-game economy. Just like every game, as per T.S Elliot, "it is impossible to design a system so perfect that no one needs to be good". Identifying real-world problems and providing solutions through play-to-earn and learn-to-earn mechanisms will entice people to adopt blockchain technologies.

5 CHALLENGES OF CURRENT BLOCKCHAIN PROJECTS AND NFT GAMES

  1. Most Blockchain and NFT projects are lacking in real-world use case

  2. Pay to Play mechanism is based on the governance token's price being volatile which can hinder new players

  3. Token Inflation

  4. No support for real-world interoperability with other stakeholders

  5. Play to Earn feature can be flagged as a Ponzi structure if the demand runs out

HOW CAN WE DIFFERENTIATE RESIKLOS FROM OTHER NFT PROJECTS?

  1. Create Value System: RESIKLOS's gamification approach is more than a game. It is a combination of social and digital engagement. Community participation is an indication of a positive outcome in the real world. The goals are strategic in a concrete way, but it is also an act of creation rich in social-ecological background knowledge to become one of the drivers of the economy. A fully pledged eco-warrior requires players to make decisions about preserving the environment. As the game progress, this can end up as a machine learning process that may allow for the growth of character, personality, environment advocacy awareness, decision-making in solving problems, and other social skills.

  2. Free to Participate: One of the provisions in deploying the RESIKLOS Gaming Platform is to establish the value of growth and interest of the community to stabilize the circular economy using digital assets that will bridge brand Web2 to Web3 platforms. Supply and demand in plastic recovery challenges using gamification strategies play is needed in designing the process because they determine the prices based on the quantities of plastic waste collection with virtual assets and other services available.

  3. Future Proof: One of the strong points of RESIKLOS in preventing inflation is the presence of tangible commodities - plastic waste that outnumbers the total supply of RESIKLOS Utility Tokens. This will accelerate participation in the digital plastic exchange.

  4. RESIKLOS Utility Token: is just part of the pie - in its full form, we will explore to create an environment metaverse for a social-ecological management gaming platform, a future iteration of the internet, made up of persistent, shared, virtual spaces that may link our partner brands to boost their goods and services and how much volume of waste they manage through time.

  5. Match Demand and Supply: In Real World: what makes service industries so distinct from manufacturing ones is their immediacy: the hamburgers have to be hot, the motel rooms exactly where the sleepy travelers want them, and the airline seats empty when the customers want to fly. RESIKLOS's gamification strategies will evolve continuously, and every player can do things endlessly for environmental preservation. This is the analogy of the RESIKLOS project to strengthen the social-ecological system to build and can be backed by consumer confidence. Plastic waste management is challenging and requires endless opportunities to achieve a circular economy.

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